Any games included in this repository's games folder are confirmed to work. Most disc-based Gamecube and Wii games will work in this framework. The main focus of the framework is on games running in Dolphin emulator. Ready-to-use RAM display layouts for several games.Ī Lua code framework for writing custom RAM displays with the features described above. You can run RAM values through formulas like sqrt(x^2 + y^2) and display the result. Instead of entering the same pointer base for 10 different address list entries, you can save that pointer to a Lua variable and re-use that variable. It's easier to build upon previous results. For example, you can set your font and font size, limit the number of decimal places in a float, and make the display update as often as once per frame. More flexible RAM viewing compared to Cheat Engine's address list display. showing your character's speed over time). txt file as the game runs, and then paste results into a spreadsheet to make a graph (e.g. With Lua scripting, you can create a separate Cheat Engine window with arbitrary GUI elements: buttons, text fields, and so on. This opens up many more possibilities for boosting research productivity, including: In addition to supporting RAM viewing, searching, and editing, Cheat Engine also includes a Lua scripting engine. Here's a nice tutorial by aldelaro on using Cheat Engine with Dolphin. The most popular Gamecube/Wii emulator is Dolphin, and so far, Cheat Engine has been the most popular RAM watch solution for Dolphin. The tool-assisted speedrun community makes extensive use of RAM watch on emulated games. RAM watch is a powerful tool for researching games - for modding, speedrunning, writing cheat codes, or just generally learning how the game works. F-Zero GX - Replay inputs and status, customized by superSANIC.Sonic Adventure 2: Battle - Inputs and coordinates, by Tales.
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